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ASoD 0.75 Back on Track

Introduction After a brief burn out on this project, I have returned to it after a 2 week Hiatus. After returning I would like to give you an update on ASoD 0.75 and what is going on in it.Introduction...

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Where has all the Memory Gone?

As I have been working on ASoD 0.75, i have wondered where exactly all my RAM is going. So, I started up a profiler and got some information. The purpose of this article is to educate you on where the...

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Among Seas of Dust 0.75 Released

ASoD 0.75 adds new solar systems and ships, but also adds multiple optimizations that make ASoD 0.75 run smoother than any other version. All in all it is a brilliant release adding some very...

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ASoD 0.8a Stalled, on Behalf of Netbeans IDE

Since day 1, ASoD has been developed on NetBeans. Netbeans and ASoD have grown up together and passed through many releases together. But now, Netbeans is being completely stupid. And the Netbeans...

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ASoD 0.8a Back on Track

As you may remember, I have been trying to solve the JAR file issue where Netbeans is building unusable JAR files. After I exhausted porting my project to Eclipse (which is impossible, Eclipse and...

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ASoD Plans

Alrighty, ASoD will be on the back burner for a while, I am working on a new Freelancer mod LINKY that requires my VB.NET skills. I want to extend freelancer to have the ability for clans to capture...

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Vote Drive

ASoD Needs you to Vote There are many indy games out there, but many of you watching undoubtedly like Among Seas of Dust. ASoD is a unique game that has a lot going for it. It may only be 2D, but it...

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ASoD 0.8 Released

ASoD 0.8, although very delayed, is a very important release. It makes some stability and performance changes as well as adding multiple new systems, factions, and ships. ASoD 0.8 is a much more...

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ASoD 0.8 (Rerelease)

Ooops ASoD 0.8 had an issue that made the program unrunnable. This issue was an issue I encountered earlier in 0.75 where NetBeans IDE forces the classpath to the wrong name (wrong letter casing) so...

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ASoD Up for Grabs

I have been maintaining and working on ASoD essentially on my own for a total of about a year, and I have decided that, since I do not intend to add any more content to the game, that it is probably...

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